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726 Posts in 160 Topics by 125 Members
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Author Topic: Animal Stats  (Read 2209 times)
E.D.
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Animal Stats
« on: May 04, 2008, 12:51:39 AM »

I have several done, originally for the former Creature Cards project, for the Action System. I will email ComStar sometime next week with what I have.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
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Karma: 1
Posts: 100


Re: Animal Stats
« Reply #1 on: May 08, 2008, 05:20:36 PM »

I have not emailed anything yet, still reworking the format to something more logical and easy to use.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #2 on: May 09, 2008, 10:55:51 PM »

General layout is now to my likeling, maybe the rest should go good as silk
« Last Edit: May 14, 2008, 07:10:15 AM by E.D. » Logged

Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #3 on: May 14, 2008, 07:12:24 AM »

I pick up some field guides thinking doing this in that general style.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #4 on: May 25, 2008, 08:57:33 PM »

I am getting conficting numbers from my source materials, rechecking my numbers.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #5 on: May 28, 2008, 03:32:12 PM »

All game info has been checked and corrected, except for STR and MOV. I have detailed Animal Intellect disadvantage and venom/poison rules to something a little less crude; thrown out the template section completely; each natural weapon type (ie. horns, claws, etc.) does flat plus STR damage instead of a flat damage listing; rule changes, additions, extentions, addition have been moved to the back of the book; and shortened the descriptions to a paragraph or two. I think you will be happy with what I have done and this work will be one of the most extensive book on animals for any role play game system.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #6 on: May 29, 2008, 01:44:07 PM »

I have run into a problem with MOV for birds, there is no information that I have found reguarding this. I have also having difficulty finding a second confirming source for some animals, I think I may have to wing with just the one souce and move on.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
E.D.
Full Member
***

Karma: 1
Posts: 100


Re: Animal Stats
« Reply #7 on: May 30, 2008, 01:53:20 PM »

I have decided to default MOV3 for birds, they tend to run fairly quick before flying, except for flightless birds like penguins and ostriches.
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Author of ComStar Games:
MagicQuest
Soviet Equiment for Combat! (coming soon to Adventure Digest)
CeatureQuest (in production)
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